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Remember that funny little pistol that the Master Chief grabbed in the first E3 video of Halo 4? That was the Sticky Detonator, a medium to short-range grenade launcher. The best anti-vehicle weapon in the game by a mile (rockets can be dodged by skilled drivers), and deeply satisfying to use against Spartans stuck in open ground.
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The crowd pleaser is back, with no changes to speak of other than its aesthetic.
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Aim for the top of the head and happy hunting. Not a lot has changed concerning the awesome power of the Sniper Rifle - other than the devastating new soundtrack that accompanies a pull of the trigger. Brilliant for aiming into a crowded corridor, or taking out team players stupid enough to run through narrow doorways one behind the other. But beware, the magazine only holds one shot, and the longer-than-average reload time could see you look like a total fool should you miss your target. Hold the trigger, watch the charge gauge and unleash a single shot of death with immense satisfaction. The Magnum is now slightly quicker at unloading its clip the most effective use witnessed by .uk was in emptying rounds as quickly as possible into an onrushing opponent while strafing/running backwards.Ī new edition to the Halo arsenal, the Rail Gun is a shockingly brutal charge-to-fire weapon. It's now a very "agile" weapon in a notable change to the Halo series, the Magnum can now be used by flag carriers in CTF matches. Returning to the sidearm role of Halo 3, the Magnum has been downgraded from the powerful position it found itself within The battle will no doubt rage for a while as to whether the BR or DMR is the better primary weapon if Halo 4 they will suit different playing styles and different scenarios, but will both kill with five accurate shots. Just as with the BR, the DMR takes five shots to take down an enemy. The 'bloom' inaccuracy ofReachhas been toned down significantly, but the single shot means that you have to be spot on against a player armed with the BR, whose burst shot will finish off less-than-perfect DMR users. In short, the DMR feels like the Magnum of Halo: CE a superb single shot weapon, ideally used to pick off any foe whose mid-range weapon can't reach you. Five shots will take down an enemy (free of overshield), but if you go one-on-one against a skilled DMR user at a longer range, chances are the DMR will finish you off given its better accuracy. The BR suits mid-range scenarios better than its DMR counterpart, making it the better rifle to take into medium-sized levels where the majority of action will take place in tight corridors. The BR has been very carefully balanced to allow it to sit alongside the DMR (see below) without feeling like the same gun. The BR is back, spiting its triple bullet death spew with wonderful familiarity.